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Electrike (Japanese: ラクライ Rakurai) is an Electric-type Pokémon.

It evolves into Manectric starting at level 26.

Electrike are small, green, dog-like Pokémon with yellow markings. Four fangs are discernible when their mouth is open, with two on the upper jaw and two on the lower. Electrike have a small pointed yellow-tipped tail, and as its hind legs have spikes on the heels, in certain positions it gives the appearance of Electrike possessing three tails. Its forelegs and chin also have spiky extensions, but their most distinctive feature would be their large head crest, which has angular lightning-like patterning on the sides, with a continuation of the yellow coloration down their snout. Electrike’s additional yellow coloration would include the stripe down its back, its half moon-shaped paw pads on its forefeet and its circular paw pads on its hind feet.

The electricity found in Electrike’s body is obtained from the friction that occurs when it runs at incredible speeds. It is stored in its fur, and can be released at the Pokémon’s will. This allows it to use moves like Spark from the static electricity found in its fur. It can also learn to wield a Flamethrower attack.

Electrike is a Pokémon with an affinity to movement and agility. It is affected by weather, letting out sparks whenever a storm approaches. Its body will also blaze with showers of sparks in seasons of especially arid air.

As Electrike stores electricity in its fur, it is advisable it brush it frequently. When grooming Electrike, one should not use a metal brush, as the metal will conduct the electrical charge in the fur and subsequently shock the handler. Like other Pokémon in the possession of Trainers, Electrike are depicted to enjoy being brushed, with the proper techniques in mind.

They can be found near power plants or in grassy areas.

Electrike first appeared in the main series in Watt’s with Wattson? After Wattson was easily defeated by Ash Ketchum during the Gym Match, Wattson needed some time alone. During this, an Electrike came to comfort the Mauville City Gym Leader. Wattson decided to keep the electrical canine as one of his own Pokémon.

Electrike also appeared in The Electrike Company! under the ownership of Jaco. Though Jaco thought that Electrike wasn’t that strong and wouldn’t pass a test, Ash and friends helped Electrike control its power, resulting in it evolving into a Manectric.

Electrike made its debut in Jirachi: Wish Maker. One was seen with its owner in the opening of the film while another was a wild Pokémon that lived in Forina.

An Electrike appeared in the opening of Lucario and the Mystery of Mew.

A wild Electrike appeared in Camping It Up!

In the Pokémon Adventures manga, Wattson owned an Electrike, which later evolved into a Manectric.

Electrike is Wattson’s only known Pokémon. He used it to challenge Red to a battle.

In the manga adaption of Arceus and the Jewel of Life, Marcus owned an Electrike and along with his other Pokémon, he used it to attack Arceus.

Electrike may be based on a maned wolf pup and a yokai of Japanese lore, the 雷獣 Raijū, an elemental lightning creature that can take on the shape of various mammals.

Electrike may be a combination of electric and strike or trike (slang for three).

Rakurai literally means 落雷 (bolt of lightning).

As with most gaming software, Pokémon Red and Green, in their final release, contain several leftovers from the development stages that pertain to elements once planned but later scrapped.

In addition, the English localizations of these games, Pokémon Red and Blue, had several of their own altered aspects during the two and half years between the release of Red and Green, their bug-fixing release, Japanese Blue, and the release of the merger between the Japanese games into Red and Blue for overseas markets.

There were originally plans for a female protagonist as older sketches suggest. Green from Pokémon Adventures seems to be based on her. The character was redesigned and included in the remakes of the games, to continue the standard of including a female protagonist.

According to the interview by Satoru Iwata with Tsunekaz Ishihara and Shigeki Morimoto about the release of Pokémon HeartGold and SoulSilver, localized as Iwata Asks, they admitted that after the debugging tools were removed, they added Mew in the remaining space on the ROM. Nintendo thought that this would have been risky because altering the internal data after completing the testing period meant that any new bugs and/or glitches created by adding data without recurring to debugging tools would have been much harder to fix. Standard programming practices usually discourage altering the source code and not testing it just before releasing the software to the customer.[1]

Some concept art depicts Poké Balls on the ground, in two pieces. This is most likely just a carryover from when Pokémon was still the concept of Capsule Monsters. Strangely, the original Poké Ball sprites from Pokémon Red and Green lack the button in the center of the Poké Ball.

During a gaming exhibition called Game On, early concept art of Pokémon Red and Green by Ken Sugimori was featured, along with pre-release material from Pokémon Ruby and Sapphire. The concept art depicts rough versions of various concepts that made it into the final releases of the Generation I games. They seem to include various battles, the Safari Zone, Red riding on a Lapras, a Blastoise, Celadon City, Silph Co., and a town with a fountain which could have been reworked into Celadon City. Some other Pokémon are identifiable in a raw or semi-normal form, such as Gastly and others are prototypical of an entire class of Pokémon, such as a basic Dragon-type.

A Japan-exclusive special Pokémon episode of GameCenter CX, known as Retro Game Master outside of Japan, included an interview with Satoshi Tajiri, where he revealed early Pokémon character profiles of Nidoking, Slowbro and Kadabra. Notably, they are given a National Pokédex number which matches their internal index number, rather than their final Kanto Pokédex number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with Ken Sugimori, which verify that Rhydon, which index number is 001, was the first Pokémon ever created, and early sketches from Capsule Monsters featuring Rhydon. Nidoking is also referred to as マイコー♂ Maikō♂, indicating that there were either placeholder or alternate names for Pokémon before the development of Pokémon Red and Green had finished.

At the beginning of the player’s adventure, Professor Oak introduces Red to the world of Pokémon using a sprite that is similar to the battle sprites of other characters. However, he also has three full teams of Pokémon programmed in, each consisting of a Tauros, Exeggutor, Arcanine, Gyarados, and the final evolutionary stage of one of the starter Pokémon.

His Pokémon are of an even higher level than those of Blue as Champion, perhaps implying that he was at one point intended to be faced after the player enters the Hall of Fame.

This battle is present in all Generation I games and can be activated by performing the Ditto glitch with a Special stat of 226 if the wild Ditto’s Attack is lowered by 4, 5, or 6 stages (each will yield a different one of the three teams).

The Bird type may have been a prototype for the Flying type. This can be seen in the final releases: Missingno. is recognized as a dual-type Bird/Normal Pokémon. The Bird type is present in the internal data of the Generation II games, possibly due to their engine being an upgraded version of that of the Generation I games.

It is possible to force a situation where the player has a choice of selecting options North, South, East, and West as opposed to the options which appear in the final release, such as Yes/No and Heal/Cancel. The words West and South do not even appear in the final releases.[2]

A Trainer class known as Chief (Japanese: シルフのチーフ Silph’s Chief) was omitted from the final releases, though like Professor Oak, a battle with an NPC with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the Team Rocket Grunts in Celadon City, and shares its battle sprite with the Scientist Trainer class. However, he does not seem to have a team defined.

An unused track has been discovered in the internal data. The music is originally high-pitched and incomplete as only the individual audio channels are left. There have also been attempts at recreating what the full theme would sound like.

There are three map locations which are each identical to another map used in the final releases, except for the fact that the default theme used in the alternative location is different.[3]

Formatted data exists for an additional map location.[4] It is located straight after the final town in memory (Saffron City) but just before Route 1. Its associated data is completely blank, even its header data and coordinates on the Town Map (as it is set as being part of Pallet Town, with coordinates 0,0), except for the fact that an unused flag when checked allows the player to Fly to it. Attempting to travel to this location simply freezes the games.

An unused warp tile in Celadon City was recently discovered.[5] It is internally programmed in to lead to 5F of Celadon Dept. Store, which in turn has its internal data located away from the data for the other floors, possibly suggesting that it was originally a completely different map in earlier stages of development, which is supported by the aforementioned discovery.

A part of the internal data relates to a shop and may be associated with the formatted map location as mentioned above. The shop data lists Great Balls, Super Potions, Hyper Potions, Full Heals and Revives.

Unused items with the names of all the Badges exist in the internal data. This could mean that the Badges were originally going to be items that were carried in the player’s Bag. The BoulderBadge and CascadeBadge are the only ones that do something when used in battle—they allow the player to throw Bait and Rocks, respectively, as in the Safari Zone battles. When used outside of battle, they have another strange effect—after the throwing animation, the music changes to a loop of Professor Oak’s “good Pokédex” jingle.

There is an item in the game named ?????, which enables the player to Surf without using a Pokémon. Due to this ability, it is often referred to as Surfboard. In the final releases, the move Surf can be used by a Pokémon as a field move serving the same function. This has led a few players to speculate that either the move Surf was not originally implemented as a field move or that the move did not initially exist as an HM.

This item allows use of the monstermmorpg monster Dandelower Pokédex inside battle, much like Ash does in the anime. However, due to its incomplete nature, it causes various graphical bugs upon usage.

During the promotional period that preceded the English release of both the anime and Pokémon Red and Blue, a large amount of Pokémon were shown with different names from those they had in the final releases. Some of these names were similar to their how to catch monster Rootopi final names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name.

On page 31 of Nintendo Player’s Guide for Pokémon Red and Blue, a different text string for using Cut on a tree on the overworld was used. It reads “Oddish Cut down a bush!”, being used in a screenshot when cutting down the tree next to the Vermilion City Gym. The fact that Cut can also be used to destroy areas of tall grass may have been the reason for the change to “Pokémon hacked away with Cut!” in the final releases.

Before the English releases of Pokémon Red and Blue, screenshots were released of a battle with the rival where the text string “The Blue wants to fight!” was used. While this text would work with a typical Trainer, such as “The Lass wants to fight!” or “The Hiker wants to fight!”, as they were not given personal names until Generation II, it would cause problems with Gym Leader, Elite Four, rival, and link battles, leaving them to end up as “The Misty wants to fight!” or “The Lance wants to fight!”, as these Trainers did not at the time have titles, only their names. Because of this, the definite article The was dropped in the final releases, leading to the somewhat odd sentence style used until Generation III of:

A screenshot in the instruction manual of English Red and Blue still contains the text “The Brock wants to fight!”, possibly suggesting a late removal. The instruction manual also mentions Pokémon Leaders instead of Gym Leaders.

A slightly different grammar was also going to be used for other text strings:

A trade (Japanese: 通信交換) is a process in which a Pokémon Trainer sends one of his or her Pokémon to another Trainer in exchange for one of the other Trainer’s Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.

Starting from Generation II, items can be held by Pokémon when traded. The only items unable to be held by Pokémon, and therefore unable to be traded are key items, HMs, and, in Generation V, TMs. In addition, the Griseous Orb cannot be traded in Generation IV, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi. Certain items, when held by the correct Pokémon, will trigger an evolution when traded to another player. Mail may also be held to send a message.

Trading is necessary in order to collect every Pokémon in the Pokédex, as each game is missing Pokémon which cannot be found except in another compatible game. For example, Meowth cannot be found in Pokémon Red, and the player must trade with someone who has a copy of Pokémon Blue, where Meowth is readily found in the wild. Some Pokémon only evolve after being traded. Trading away a Pokémon will not remove its Pokédex entry.

Traded Pokémon gain 1.5× the normal experience after a Pokémon battle. Pokémon traded from another language will gain 1.7× experience.

Trading may also be used to transfer additional instances of limited and rare items in games from Generation II onward, such as Master Balls or Soul Dews, from one game to another by making a Pokémon hold them.

A Pokémon with an original Trainer different from its current Trainer is referred to as an outsider Pokémon, and will only obey a Trainer with the sufficient number of Gym Badges. The friendship of a Pokémon is set to 70 when it is traded from one game to another. In addition, a traded Pokémon’s nickname cannot be changed by anyone but the original Trainer, even if it hasn’t been given a nickname.

Traded Pokémon are identified by the Pokémon’s Original Trainer name and a five-digit ID Number. Starting in Generation III, even if two games have the same name and ID number, each Trainer also has a secret ID number. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.

Pokémon can be traded between Generation I and Generation II games using the Time Capsule feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be a species that existed in Generation I and cannot have any moves introduced in Generation II.

Using Pal Park, players can transfer Pokémon from their Generation III games to Generation IV games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III HM moves. Similarly, using the Poké Transfer Lab, transfer is possible from Generation IV to Generation V, although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the Relocator to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply.

Trading between Generations II and earlier with Generations III and later is impossible due to the vastly different data structures that were introduced in Generation III (such as Individual Values ranging from 0 to 31), as well as the difficulty in linking a Game Boy Color game to a Game Boy Advance game and the lack of any link cable ports on later systems.

Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of save files, forcing a player to restart their game from the beginning.[1] Trading between games released outside of Japan, such as between a Spanish Pokémon Crystal and a French Pokémon Yellow, does not result in any corruption.

Trading became possible between all versions of the games in Generation III, where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer’s name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon’s OT and nickname fully, Japanese games will only display the first five letters.

International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the Nintendo Wi-Fi Connection. Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language; at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (ex: Spiky-eared Pichu) cannot be traded.

Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games.

Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo’s intention is that players trade with friends, although some serious players purchase two consoles.

Prior to Generation IV, trading required a link cable or a GBA Wireless Adapter. Although the Nintendo DS supports Generation III games, it cannot be used to trade between those games as the DS lacks hardware support for the link cable. Also, Transfer Packs can be used to trade in Generation I and in Generation II, via Pokémon Stadium and Pokémon Stadium 2.

The Pal Park feature of Generation IV games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the Nintendo DSi, DSi XL or 3DS, which do not have a GBA slot.

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town.

The player cannot trade Pokémon before transporting the Mystery Egg to Professor Elm. The Time Capsule cannot be used until the player has met Bill at Ecruteak City’s Pokémon Center, and waiting until the next day when setup is completed.

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade, the player must have at least two Pokémon in the party. In Emerald, trading with Pokémon FireRed and LeafGreen is prohibited unless the National Pokédex has been obtained, while trading with FireRed and LeafGreen in Ruby and Sapphire will itself activate the National Pokédex automatically.

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade. Trades with Ruby, Sapphire and Emerald are possible only after bringing the Ruby and Sapphire key items to complete Celio’s Network Machine, which can be done only after the player has become the champion and obtained the National Pokédex. Also, if someone trades a Pokémon that evolves into a Generation II Pokémon by trading before receiving the National Pokédex, that Pokémon will stop evolving.

The player cannot trade Pokémon with the GBA games in Colosseum until Evice has been defeated, while the player must have defeated Greevil in Pokémon XD: Gale fake pokemon Burrowl of Darkness to trade. Trading any unpurified Shadow Pokémon is completely prohibited, as data for Shadow moves doesn’t exist in the GBA games, nor the ability to purify them.

It is not possible to directly trade between Colosseum and XD.

The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, the player has to have at least two Pokémon in the party. Migrating Pokémon from the Generation III games through Pal Park cannot be done until the National Pokédex has been obtained. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game without having acquired the National Pokédex. In Platinum, the player is now able to press B to select the “CANCEL” button.

Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.

Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained his or her Pokédex from Professor Oak at Mr. Pokémon’s house. The player must have at least two Pokémon in the party; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game. Migrating Pokémon from Generation III games through Pal Park is also possible later in the game if the player has a Nintendo DS or DS Lite.

The player cannot trade Pokémon until they have obtained the Trio Badge from the Striaton Gym and completed the C-Gear sub-quest for Fennel. This prevents the player from trading for a Pokémon that knows Cut in order to access the blocked-off section of Dreamyard early, as HM usage is not restricted by badge ownership in Unova.

The player is also prevented from trading party Pokémon that know any HM move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.

The Poké Transfer feature allows Pokémon to be migrated from any Generation IV game. Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate Eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer.

The Relocator allows the transfer of Celebi and the Shiny legendary beasts from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the National Pokédex and defeated the Elite Four.

Similar to Black and White, the player cannot trade Pokémon until they have received the Basic Badge from the Aspertia Gym and have received the C-Gear from Bianca. There is no prerequisite to trade with Black and White. The Poké Transfer is also available after obtaining the National Dex, allowing Pokémon from Generation IV to be transferred to Black 2 and White 2.

Many of these Pokémon also require an item to be held by them at the time of trading for their evolution to take place.

Despite it being one of the key aspects of the games, trading is exceptionally rare in the anime. Only a few trades have been shown taking place, and only four of them thus far have been truly significant. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing Poké Balls into a specialized trading machine, with a monitor that displays silhouettes of the two Pokémon as they pass each other.

The trade machine used in the anime has seemingly been adapted into the game canon, with Professor Oak’s laboratory in both Pokémon Stadium and Pokémon Stadium 2 having this type of machine for trades. In the same way, when link cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in Generations I and II), the Pokémon are shown passing each other in the link space.

Like the anime, the Pokémon Adventures Manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them.

The following is a list of cards relating to trades.

Salamence (Japanese: ボーマンダ Bohmander) is a dual-type Dragon/Flying pseudo-legendary Pokémon.

It evolves from Shelgon starting at level 50. It is the final form of Bagon.

Salamence are quadrupedal dragon-like Pokémon, who have newly grown large, red wings. Although primarily blue, Salamence possess accentuations of red and gray coloration. The red-colored portions of its body include its aforementioned wings, eyebrows, neck, and the undersides of its tail and limbs. The gray portions include its lower jaw and its belly, the latter of which appears armored in a similar manner to the shell possessed as a Shelgon. Salamence has three spiky extensions splayed from the sides of its face similar to the external gills of some salamanders, hence the name.

Salamence have long, heavy tails which can catapult enemies that enter its territory yards into the air at an instant. Its extremely rough and sturdy body is quite tough and hard to penetrate, especially its almost metallic, red, blade-like wings. Salamence have long necks which allow them to take in deep breaths to store and charge very intense Dragon and Fire attacks.

Salamence is an extremely vicious Pokémon. It is also arrogant about its victories by spouting intense flames into the air. This behavior may be explained due to the fact that it faced many hardships to get its wings to grow, and therefore, it is very proud of its achievement.

Salamence supposedly lives atop tall mountains, but are extremely rare and are very seldomly seen in the wild.

A Salamence belonging to J first appeared in Mutiny in the Bounty.

Salamence was first seen in the 6th Pokémon movie Jirachi: Wish Maker. Butler used it against a wild Flygon that was helping to free Jirachi from him. It reappeared as a cameo in in Destiny Deoxys.

Silver used his Salamence to battle Moltres in The Search for the Legend.

Drake of the Elite Four used a Salamence in Vanity Affair against Team Rocket after they tried to steal Ash’s Pikachu.

Salamence’s first anime appearance was in a fantasy in Let Bagons be Bagons.

Team Rocket found a Salamence in some underground ruins when they were searching for Ho-Oh in Battling the Enemy Within.

A Salamence appeared during the Kanto Grand Festival in May, We Harley where can i find monstermmorpg monster Seagon Drew’d Ya!.

Another Salamence appeared in a fantasy in Pinch Healing!.

A Salamence appeared in the opening scenes of Giratina and the Sky Warrior and Zoroark: Master of Illusions.

When Ruby was a child, he battled a Salamence that attacked him and Sapphire while the two were playing outside. After being defeated by Ruby (and having scarred his forehead with its Dragon Claw in the process), the Salamence went on a rampage and destroyed a lab, freeing Rayquaza, which was in captivity at that time, in the process. This resulted in Norman being banned from the Gym Leader test for five years. This encounter changed both Ruby and Sapphire and their views on Pokémon, as well as themselves. In Ruby’s case, he felt he was too strong, and in order to keep himself back, he focused on Pokémon Contests. Sapphire, on the other hand, felt weak after the encounter and decided she had to become stronger, and spent much of her time in the wild honing her battle skills.

Years later, in the Emerald chapter, Dome Ace Tucker is shown to be in possession of another Salamence, with which he defeats Sapphire. While Sapphire acknowledges the man’s overwhelming skill, she also adds that such a Pokémon is a hard one to fight against with her phobic old experience many years back.

One Salamence figure has been released.

Salamence appears to be based on European dragons.

Salamence may be a combination of salamander and menace, vengeance, vehemence, or violence (in regard to its brutal nature).

Bohmander is a combination of Play Mario Games 暴行 bōkō (assault, outrage, or violent act) and salamander.

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