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Deino (Japanese: モノズ Monozu) is a dual-type Dark/Dragon Pokémon.
It evolves into Zweilous starting at level 50, which evolves into Hydreigon starting at level 64.
Deino is a small blue skinned quadrupedal Pokémon with black fur covering its head and neck which conceals everything but its mouth from view. The fur around its neck also has six purple spots encircling it, which resemble bruises. The hair on the top of its head takes how do i get fake pokemon Aerilisk the shape of a single small horn. It also has a short tail.
Deino have the vigor and energy to bite constantly and without stopping.
Because they are blind, Deino will bite at anything. They never stop biting, and are therefore dangerous to approach without taking precautions. They will also ram anything, ensuring that they always have bruises all over them.
As seen in The Lonely Deino, Deino may rear up on their hind legs when they are happy.
Deino primarily lives in caves with abundant water sources.
Three Deino made their debut in The Lonely Deino! under the care of a Day Care owner named Bobby who was looking after them for their Trainers. Two of the Deino were very rambunctious while one of them was shy and refused to eat. Iris tried to use her experience with Dragon-types to help it feel more comfortable around strangers.
A Deino made a cameo appearance in Climbing the Tower of Success!.
Deino is based on a dragon, specifically an infant form of Yamata no Orochi. Its blindness and the fact that it is only found inside the Victory Road cave may mean it suffers from subterranean blindness. Deino may also be partially based on various cave salamanders due to their blindness and that they are found near bodies of water in caves.
Deino may be a combination of dino (informal name for dinosaur) and ein (German for a, and part of the German for one, eins). It may also derive from δεινός deinos (Ancient Greek for terrible). It may also refer to dinosaurs such as the Deinosuchus and Deinonychus. Deino was also the name of one of the Graeae who, in Greek mythology, were three sisters who only had one eye between them, meaning that while one had the eye, the other two would be http://www.monstermmorpg.com/Pokemon-Fanfic blind.
Monozu may be a combination of mono (prefix meaning one) and 頭 zu (head). Its full name literally means “one head”.
Effort values (abbreviated EVs and previously called Stat Exp) are attributes which give bonuses to a Pokémon’s stats and improve differently depending which Pokémon they defeat. These bonuses, in the form of effort points, are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a Rare Candy instead of battling does not gain any EVs, making it weaker than a Pokémon who increases in level normally.
Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 Machop will improve a Pokémon’s Attack stat more than fighting 100 Abra of the same level, whereas the Abra will improve the Special Attack stat more.
Unlike experience points, which are reduced when multiple Pokémon are receiving experience, effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
In Generation I and Generation II effort points given are equal to the Pokémon’s base stats. For a list of the effort points that Pokémon give away on their defeat in Generation III, Generation IV, and Generation V see list of Pokémon by effort value yield.
Gaining effort points to increase desired EVs varies from being simple to complicated, depending on whether one wants their Pokémon to fully max out its stats or raise them to balanced heights. Should a Pokémon attain the maximum amount of 510 effort values, it will be eligible to receive an Effort Ribbon to signify this achievement (Generation III and IV). In Pokémon Black and White, there is an NPC in a house in Opelucid City who will tell the player if the Pokémon at the front of his or her party has attained 510 total effort values. In Pokémon Black 2 and White 2, Bianca, when called on the Xtransceiver, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.
Effort values only appear in the main series Pokémon games, and are not present in the spin-off games, such as the Mystery Dungeon series.
The EV system was introduced in Generation I, where it was also called Stat Experience or Stat Exp.
The Pokémon data structure contains two EV bytes for each the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its base stats are converted to effort points and then added to the EVs. For example, defeating a Mew grants 100 effort points to each EV. (Defeating 656 Mew, therefore, will give a Pokémon maximum EVs in each stat.)
EVs are factored into the Pokémon’s stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill’s PC; this is called the box trick. A Pokémon which reaches level 100 can continue to acquire EVs up to the maximum of 65535 in each stat, and use the box trick to have those EVs factored in.
Vitamins add 2560 http://www.monstermmorpg.com/Kapland-Monster-Dex-1176 to one stat’s EV, but cannot raise a stat above 25600. Unlike the Exp. Share in later games, the Exp. All did not share EVs.
At level 100, the formula for determining the stat difference between a Pokémon trained in that stat and an untrained Pokémon is .
EVs behave the same in Generation II as they did in Generation I. Both Special Attack and Special Defense share the EV for Special to maintain compatibility. The amount of Special EVs received is equal to the defeated Pokémon’s Special Attack base stat. The box trick can still be used.
Generation II introduced the Pokérus, a rare status ailment which doubles the effort points gained in battle.
Generation III completely overhauls the effort value structure. Effort points are now separate values from the base stats. Defeated Pokémon give out 1, 2 or 3 effort points to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon’s stats will be one stat point higher in a specific stat for every four effort points gained in that stat. For every Pokémon that has gained Effort Points in battle, stats will be recalculated upon leveling up, except for Deoxys, whose stats are recalculated after every battle instead. Stats are also recalculated immediately if a Vitamin or stat-reducing Berry (see below) is used on the Pokémon.
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. However, since stats are calculated by dividing effort by 4 and disregarding the remainder, only 252 effort points are required to maximize a stat.
Vitamins add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, Zinc, enhances Special Defense.
If a Pokémon holds an Exp. Share, it will receive effort points even if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.
A new held item, the Macho Brace, doubles the effort points gained in battle. In combination with the Pokérus, a Pokémon can gain four times the normal effort points. However, the effects of the item do not transfer to a Pokémon holding an Exp. Share.
In Pokémon Emerald, certain Berries that were previously only used to make Pokéblocks game map Ember Beach can decrease certain effort values by 10 effort points, while increasing the friendship of the Pokémon they were used on. These Berries are:
Most of the Generation IV EV system remains unchanged from Generation III, however, EV-reducing Berries will reduce Effort Points to 100 if the current Effort Points for the stat were above 100.
A new series of items exist which give an additional four effort points per Pokémon defeated. Each applies the bonus to a different stat, in addition to the normal effort points gained. The bonus effort points are also doubled by the Pokérus. The effects of these items do not transfer over to a Pokémon holding an Exp. Share.
If a Pokémon has alternate forms that change its stats (e.g. Giratina), any effort points acquired will be applied to its stats when the form is changed, allowing the player to boost their Pokémon’s stats without having to level it up.
In Generation V, most of the EV system remains unchanged from Generation III and IV. EV-reducing Berries no longer reduce Effort Points to 100 if the points were above 100; instead, only 10 EVs are deducted. Pokémon can now gain effort values from battling even at Level 100, and stats are recalculated at the end of every battle instead of only after leveling up, much like Deoxys in the Generation III games. When a Pokémon is defeated, EVs do not get added until after all experience points have been added (if the Pokémon levels up more than once, the second level it gains will have new EVs calculated into it); if a Pokémon levels up in the middle of a battle, its stats will update assuming there are EVs to add from a previously defeated opponent, but EVs from the opponent that caused it to level up will not be added until after the experience points have been completely added. This entire mechanic was overhauled in Pokémon Black and White Versions 2; EVs are now added before Experience, so if the victorious Pokémon gains enough Experience to level up, its new stats when displayed in battle include the new EVs.
A new kind of item called Wings are introduced which are similar to Vitamins but only give 1 effort point when consumed. Unlike Vitamins however, Wings are not subject to the 100 EV limit and can be consumed until the maximum value of 255 for one stat (or a combined 510 for all stats) is reached. There are 7 types of Wings in total, but only 6 Wings contribute to a specific stat: the Pretty Wing does nothing at all. Wings can be collected from the shadows at the Driftveil Drawbridge or Marvelous Bridge and are given as prizes for clearing higher level floors in the Black Tower and White Treehollow.
Footprints are the tracks left by a Pokémon. Each Pokémon has a unique footprint that is displayed in the Pokédex of every game since being introduced in Generation II. However, this is only applied to Pokémon with visible legs. Out of the 649 Pokémon in Generation V, 150 do not have a footprint.
When a Pokémon is caught, its footprint is included in the data added to its entry and can be found on the first page. For those without a footprint, the area footprints are displayed on remains blank.
At the start of Ruby and Sapphire, a School Kid initially blocks the entrance to Route 102 as he thinks he has found the footprints of a rare Pokémon there. It later turns out that they were his own.
In the Altering Cave of FireRed and LeafGreen, footprints may be found as well.
Dr. Footstep on Route 213 in Sinnoh is a footprint expert, and can evaluate a Pokémon’s friendship simply by looking at its tracks. He will hand out a Ribbon to Pokémon with a high friendship value. Even Pokémon who do not have a footprint can be tested to get the Ribbon. Dr. Footstep has four different ratings on Pokémon friendship. These reflect the amount and size of hearts shown on the Friendship Pokétch application. The quotes vary depending on which Pokémon is being examined. Different Pokémon have different sets of responses, such as Ghost-type Pokémon saying that they are scary and shunned, and inorganic Pokémon such as Magnemite only make the noise “Sssshhnnn”. If a Pokémon receives a Level 4 rating, Dr. Footstep will award it a Footprint Ribbon.
Wigglytuff Guild in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness judges a Pokémon’s worth by its footprint. Before being allowed to enter, a Pokémon must stand on a grate in front of the guild entrance and have their footprint identified. Visitors or Guild members have to step on the grate to let the sentry (usually Diglett) verify whether they are wanted Pokémon. game map Cruel Valley At a couple of points during the storyline and at any time after graduating, the player takes part in this sentry duty. It plays out as a mini-game where a series of Pokémon must be identified by their footprints, though more clues are provided over time. The game also notes the Pokémon who lack footprints in the scene where Dusknoir visits the guild.
In the Wi-Fi Plaza, there are two long boards that several people can get access to. On these boards, the player has the ability to select one of six footprint types. Once where can i find Gardeel the type has been selected, touching the canvas with the stylus can place footprints at will. The other people will also be doing this. The footprints will quickly go and walk off the canvas after the player has placed them.
In the Pokémon Dream World, when a player visits another’s home, they leave the footprint of their Pokémon on the Footprint Mat. Clicking these footprints provides information about the visitor. They will flash when the visitor has made a Dream Pal request.
Footprints have been seen in the anime. In Hello, Pummelo! footprints of the Pokémon team used by the champions of the Orange League are seen. As of the next episode, Ash’s Pokémon’s footprints are seen as well.
In The Unbeatable Lightness of Seeing! when Ash was feeling down after his loss against Brandon, he was cheered up when he saw a poster of his Pokémon’s footprints.
Slowpoke (Japanese: ヤドン Yadon) is a dual-type Water/Psychic Pokémon.
It evolves into Slowbro starting at level 37 or Slowking when traded holding a King’s Rock.
Slowpoke are large pink creatures that resemble a cross between a salamander and a hippopotamus. They have four legs, each of which ends in a single white claw. They have a long, tapering tail that is lighter in color towards the tip, curled ears, and rounded, tan muzzles.
Slowpoke have unusual tails, which drip a sweet-tasting sappy substance. This substance is attractive to many species of fish, and can be used as a lure. In addition, if their tail is cut off, it will grow back quickly. Unfortunately, Slowpoke are extremely unintelligent, and tend to forget what they are doing.
Unlike most Water-type Pokémon, Slowpoke are capable of using Fire-type attacks, like Flamethrower.
Slowpoke are amphibious creatures of notoriously dim intellect. They take a long time to respond to outside stimuli; it takes as much as five seconds for them to process pain. Their tails are particularly numb to pain, as it takes more than a day for them to feel when they have been bitten on their tail. Although they are generally seen as being extraordinarily stupid, they are very gentle and caring, as well as skilled anglers. Unfortunately, they are easily distracted and forget what they were doing. Although many view Slowpoke as largely useless creatures, many folktales surround Slowpoke, including the belief that their yawns cause rain.
Slowpoke are commonly found at the water’s edge. Their home range includes Kanto, Johto, and occasionally Sinnoh.
Slowpoke uses its tail to catch prey by dipping it in water at the side of a river.
Slowpoke’s first major role was in The Evolution Solution. Ash and his friends asked for the help of Professor Westwood V to help figure out why Slowpoke only evolved into Slowbro when a Shellder clamped on its tail (a question that was giving Professor Oak a headache). Westwood’s Slowpoke evolved when a Shellder that Jessie caught clamped on to the Dopey Pokémon’s tail.
A Shadow of a Drought revealed that Azalea Town considers Slowpoke sacred due to legends claiming that Slowpoke’s yawning can summon rain.
Enlighten Up! introduced practitioners of a religion similar to Buddhism that see Slowpoke’s empty head as a sign of enlightenment and worship by meditating along with Slowpoke and Slowbro.
In A Crowning Achievement, a group of Slowpoke were trying to reach a King’s Rock to evolve into Slowking in order to help find a better habitat for the group. In this episode, a Slowpoke evolved into a Slowking when its head was bitten by a Shellder while it was wearing the King’s Rock.
Slowpoke’s first appearance was a brief one in Island of the Giant Pokémon. Ash’s Pokémon asked it for help, but it didn’t respond. It evolved into a Slowbro at the very end of the episode.
Slowpoke also appeared in Primeape Goes Bananas, the banned episode EP035 and Clefairy Tales.
A Slowpoke appeared in Mewtwo Strikes Back.
Multiple Slowpoke were among the Pokémon seen at Professor Oak’s Laboratory in Showdown at the Po-ké Corral.
Multiple Slowpoke also appeared in The Power of One.
Two Slowpoke were part of an exhibition in Flower Power.
A Slowpoke was one of the Pokémon seen at the Pokémon Swap Meet in Tricks of the Trade.
A Slowpoke was one of the Pokémon living in Len Town in The Psychic Sidekicks!.
A Trainer used a Slowpoke in Hook, Line, and Stinker to aid him in the annual Seaking Catching Competition.
A Slowpoke appeared in Beauty and the Breeder where it participated in a Pokémon beauty contest.
A Slowpoke appeared in Dueling Heroes.
A Slowpoke appeared in the opening of Destiny Deoxys and Lucario and the Mystery of Mew.
Ash captures a giant Slowpoke in the manga series The Electric Tale of Pikachu in Ash vs. Gary. He later trades it to Gary Oak for a photo of his sister, May Oak. After this, they found out that Slowpoke had evolved into a Slowbro.
A Slowpoke appears under the control of Team Rocket in The Coming of Slowpoke (Eventually).
A Swimmer lent his Slowpoke to Yellow to compete in a surfing contest that was interrupted by Lance’s attack on Vermilion City.
In Teddiursa’s Picnic, a herd of Slowpoke in Azalea Town had their tails cut off by Team Rocket, causing the Slowpoke Well to stop providing water. Gold proceeds to tire one out with his Aipom, prompting it to yawn and therefore cause the well to start flowing again.
A Slowpoke is seen with Green during the curry cooking competition that went on in Curry Showdown! Which is the Most Delicious?.
Giovanni stole Slowpoke from Kurt prior to PM078 in order to profit from its tail as it is worth a lot of money. Kurt was able to retrieve the Slowpoke from Giovanni before Giovanni was able to get its tail.
Shū has a Slowpoke in the Pokémon Get da ze! manga.
Satoshi has a Slowpoke in the Pokémon Zensho manga.
Slowpoke is a Pokéfloat. It initially has its tail curled towards its body but the tail lazily becomes straight and fighting moves there until Wooper appears.
Due to its marine nature, shape and association with shellfish, Slowpoke may be based on various species of otter. It may also be based on a giant salamander or hippopotamus.
Slowpoke is literally slowpoke, a term for someone who is slow. It can be also a combination of slow and poke (an abbreviation of Pokémon).
Yadon may be a combination of 宿借り yadokari (hermit crab) and donkan (thickheaded or stolid), whereas 鈍 don means slow, dull, or stupid. Alternatively, it may also derive from 宿主 yadonushi, ([parasitic] host), based on its relationship with Shellder in its evolutions.
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