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Ivysaur (Japanese: フシギソウ Fushigisou) is a dual-type Grass/Poison Pokémon.
It evolves from Bulbasaur starting at level 16 and evolves into Venusaur starting at level 32.
Ivysaur, like its pre-evolved form, Bulbasaur, resembles a toad or a quadruped dinosaur, though the patches in its skin cause it to resemble a dinosaur more closely. After evolving from Bulbasaur, Ivysaur grows small fangs and has visible ear insides and pupils. Ivysaur’s skin is also a little bit bluer than Bulbasaur’s. The most notable difference in Ivysaur’s appearance, however, is that its bulb has changed into a pink flower bud with leaves extending. This flower bud is heavy, thus making its back legs grow strong and sturdy to support it, causing it to be unable to rise on its hind legs. In Sugimori artworks and game sprites, Ivysaur’s eyes are red. In the anime, Dream World, and Pokémon Trozei!, its eyes are purple. Again, it has three toes or claws growing out of its legs.
Much like its previous form, most Didi Games of Ivysaur’s abilities originate from the plant on its back. Naturally, these attacks are stronger than Bulbasaur’s.
Its abilities focus on the manipulation of petals, powders, and scents more than vines and leaves, most likely because of the larger flower on its back.
In the anime, Ivysaur are shown to manipulate nature.
Being much more commonly found in captivity than in the wild, Ivysaur’s natural behavior is largely unknown, but it can be theorized that they are more aggressive than Bulbasaur, although it is still very loyal to its Trainer. When its plant is ready to bloom, it gives off a distinct, strong sweet-smelling aroma and starts swelling. Ivysaur will also start spending more time in sunlight in preparation for its upcoming evolution. Like its plant, exposure to sunlight adds to Ivysaur’s strength.
Ivysaur’s natural habitat seems to consist of plains with access to large amounts of sunshine and fresh water but can be found in forests and jungles. However, they are rare, as many are in captivity. They are normally native to Kanto.
Like its pre-evolved form Bulbasaur, Ivysaur can last many days without eating, because it can absorb the sun’s energy through the flower on its back.
In Bulbasaur’s Mysterious Garden, numerous Bulbasaur were seen evolving into Ivysaur, during which Ash’s Bulbasaur decided it was too early to evolve.
An Ivysaur was under the ownership of Crystal in Putting the Air Back in Aerodactyl.
Ivysaur appeared under the ownership of a teenager named Jimmy in Judgment Day.
Ivysaur first appeared in A Chansey Operation, where it was one of the injured Pokémon brought to the clinic.
In The Ultimate Test, an Ivysaur was one of the Pokémon owned by the Pokémon League entrance exam instructor.
A Trainer named Assunta used an Ivysaur to battle and defeat Ritchie in Friends to the End.
Ivysaur was among the numerous Pokémon who moved closer to the sea as it sensed the disturbance caused by Lawrence III in the second movie, The Power of One.
Multiple Ivysaur appeared in the intro of Destiny Deoxys.
Jeremy’s Ivysaur appeared in a flashback in Weekend Warrior.
An Ivysaur owned by an unnamed Coordinator appeared in Playing the Performance Encore!.
In I’m Your Venusaur, Ash’s Bulbasaur and Pikachu befriend a wild Ivysaur who tells them the legend of a 300-year-old Venusaur, who is the local guardian. Together, they search for the Venusaur, and defeat Team Rocket, who attempted to steal it.
In Pokémon Adventures, Red had an Ivysaur named Saur that, upon Red’s arrival at Celadon City, had evolved from his Bulbasaur. It has since evolved into Venusaur during a battle with the legendary bird hybrid at Silph Co.
Ivysaur is a playable Pokémon used by the Pokémon Trainer. It can use the moves Bullet Seed as a rapid aerial striking move and Vine Whip as a recovery move where the vine http://www.monstermmorpg.com/Troutle-Monster-Dex-170 is shot out to latch onto edges of a stage and pulled back up again. It also uses the projectile attack Razor Leaf. Ivysaur is a Middleweight and uses mostly physical Grass-type attacks. It uses SolarBeam in Red’s Final Smash, Triple Finish.
“A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the blossom gets too big, it can’t stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.”
Ivysaur appears to be based primarily on some form of reptile, specifically mammal-like reptiles known as Dicynodonts from the Permian period. Along with visible ears and no genuine metamorphosis stage (evolution aside), Ivysaur appears to have more in common with mammals than amphibians like frogs and toads, which metamorphose from one definite creature into another as they mature as opposed to just growing into a larger adult version of itself the way that Bulbasaur does.
The bulb on its back now resembles the bud of a species of parasitic flowering plants known as Rafflesia.
Ivysaur is a combination of the words ivy (woody climbing or trailing plant genus) and the Greek saur (lizard).
Fushigisou can be taken to mean “it seems strange” or 不思議 草 fushigi sou (strange grass).
A Badge (Japanese: バッジ Badge) is an item which denotes a Pokémon Trainer as having defeated a Gym Leader.
Trainers need to collect a certain number of Gym Badges in order to qualify for a region’s Pokémon League. Young Trainers usually begin their initial Pokémon journey by traveling from city to city in order to collect them. Badges are small enough to fit easily between one’s thumb and index finger and can be pinned to a shirt or kept in a Badge case.
In early character artwork by Ken Sugimori, a selection of familiar and unfamiliar Badges can be seen. It appears that the original concept of Badges was more similar to an embroidered patch than the pinned badge as it is portrayed in the anime. Clockwise from top left opposite are possibly a version of the Earth Badge, an unknown Badge, another unknown Badge, possibly a version of the Rainbow Badge, possibly a Volcano Badge and two Cascade Badges.
In Generations I-III, some Badges boost a certain stat or stats of the player’s Pokémon. This boost is applied only in internal battles, not link battles. In Generation I and II, the stat or stats are multiplied by 9/8. In Generation II, if the attack is a critical hit and the attacker’s used offensive stat stage is less than or equal to the opponent’s defensive stat stage, all Badge boosts are ignored. In Generation III, the stat or stats are multiplied by 1.1. This boost does not exist in Generation IV onwards.
Badges affect a Pokémon’s behavior. Outsider Pokémon over a certain level will refuse to obey the player without the appropriate Badge. In Pokémon Diamond, Pearl, and Platinum only, obedience is determined by the number of Badges, not which specific Badges the player has.
In the anime in The Problem with Paras, Cassandra’s grandmother mentioned this when Ash’s Charmeleon refused to obey him.
While Trainers can teach their Pokémon HM moves and use them in battle, to use them in the overworld Trainers require the appropriate Badge.
From Generation IV onwards, the number of Badges a Trainer possesses affects which items Poké Marts sell. The more Badges, the more items that become available for purchase, with more expensive items generally appearing after more Badges are obtained.
In the games, in order to enter the Pokémon League and challenge the Elite Four and Champion, the player must have all eight Badges from that region (or in the case of the Indigo Plateau, either Kanto or Johto). In Unova and Generation I/III Kanto, Badges are checked individually through a series of Badge Check Gates; in Hoenn, Sinnoh, and Generation II/IV Kanto, Badges are checked all at once.
In Generation IV, these Badges do not affect stats.
When Badges are touched in the games, they play a single note, and will make a C major scale when all eight are collected. When a player rubs the stylus across them numerous times to polish them (they gradually tarnish), they will begin to shine. This process can be continued until four sparkles are visible. The notes are also the most clearly defined and accurately tuned when there are four sparkles.
Unlike other generations, it is the number of Badges that determines which Pokémon obey the Trainer, rather than the Badges themselves (this distinction is important owing to the fact that the order of obtaining the Cobble, Fen, and Relic Badges can differ). For every second Badge the maximum level of obeying Pokémon increases (2 Badges—level 30; 4 Badges—level 50; 6 Badges—level 70; 8 Badges—level 100). The number of Badges collected also affects the items that the player can purchase in Poké Marts.
Unlike previous Badges, the level at which traded Pokémon will obey the player goes up by ten per Badge, rather than the previous system of rising twenty levels after every even-numbered Badge. They can be polished like Sinnoh’s Badges, although they do not make different notes when polished at the same level. Instead, the picture of the Gym Leader that the Badge was earned from gets grayer.
In Black 2 and White 2 the badges no longer dull over a period of time, and Sinnoh’s notes were reintegrated into the badge screen.
Although Badges are not required to use any of the HMs outside of battle, some HMs cannot be obtained until after obtaining certain Badges. However, they are not required, as traded Pokémon that have learned an HM move in another game can still use the HM move before acquiring any Badges.
These sets of Badges only http://www.monstermmorpg.com/Collecrow-Monster-Dex-670 appear in the anime. Trainers must receive these Badges from the Orange Crew.
The anime has a few different rules for Badges than in the games. Primarily, Badges seem to do nothing beside signify the defeat of a given Gym Leader. A Pokémon may choose not to obey its Trainer even if he or she has gained all eight Badges, such as Ash’s Charizard.
Gym Leaders are quite lenient about giving out Badges in the anime. Additionally, Trainers do not necessarily have to win a battle with the Gym Leader in order to earn a Badge. The Orange Crew, for example, all have entire Gym matches devoted to unconventional battling styles and Ash Ketchum was awarded several Badges because of his kind heart and determination.
The exact nature of how Gym Badges are supposed to be collected has varied: A few instances, such as Ash’s travels through Kanto, had the Trainer picking out Gyms in any order, and is likewise implied in Johto, Sinnoh and Unova. On the other hand, after Ash ends up fighting Norman for the first time, Norman stated to Ash that he was supposed to be the third Gym Leader to be faced, and points to Rustboro as the first Gym he should face, and the Sinnoh Badge case has indents for specific Badges (in Ash’s case, the Badges from the Generation IV games), implying that the Trainer in question has to face the Gyms in a pre-determined order by the Pokémon League.
Participation in the Indigo Plateau Conference yields a final Pokémon League Badge at the closing ceremony. It is larger, however, and square shaped.
Pokémon Tech, a boarding school which educates Pokémon Trainers, is an expensive school for children of wealthy families. Moving up a grade in Pokémon Tech is the equivalent of winning two Gym Badges. Upon graduation, students may immediately apply for entry in the Pokémon League.
Trainers can take a three-part test that awards a single Badge which allows entry into the Pokémon League, as seen in The Ultimate Test. The test is called the Pokémon League Admissions Exam. It is convenient for people whose age, health, or work keeps them from traveling around to collect Badges.
It’s also implied in the anime that a Gym Badge serves as a primary ID for a Gym Leader (and probably a secondary ID for a Trainer), as Brock used his Boulder Badge to identify himself in order to clear his name from any accusations of stealing parts from a machine shop in Cerulean City.
So far, Ash Ketchum has only obtained Badges that are available in the games, with the notable exception of those he obtained in the Orange Archipelago. Several unknown Badges can be seen at the beginning of Mystery at the Lighthouse, while many Trainers Ash has met have had Badges that differ from those that are obtainable in the games. This suggests that there are Gyms in locations which do not appear in the games and therefore more than eight Gyms in each region. Trainers with Badges not seen in the games include:
Gary Oak acquired more than the standard eight Kanto League Badges, thus leading to confusion as to whether or not there is an infinite number of Badges that can be given out in a given region. By The Battle of the Badge, he is shown to have at least ten Badges, only three of which correspond to known Kanto league Badges, suggesting there are at least fifteen Gyms in Kanto. This would, therefore, provide one Gym for each of the (at the time) fifteen types. Among these may include the Fighting Dojo, a Gym shown to be defunct by Pokémon Red and Blue.
In addition, before Ash competes in the Indigo League, a Trainer named Otoshi is shown in the episode Bad to the Bone; he owns eight Badges, but only shares four in common with Ash; later in the episode another Trainer is seen with eight other completely different Badges altogether. In total, Ash, Gary, Otoshi and the other Trainer display 27 different types of Badges, so there must be at least this number of Gyms in Kanto at the time, assuming they are all from the same region.
On closer inspection, Otoshi’s Badges each look somewhat similar to Ash’s Badges and only differ in size and shape. Similarly, what can be identified as a Soul Badge, Thunder Badge, Marsh Badge, and Volcano Badge slide across the screen every time his Marowak knocks out a Pokémon in his flashback. His Badges are in this order from upper-left to bottom-right: Thunder, ? (Rainbow), Cascade, Volcano, Marsh, Soul, Boulder, and Earth. This hints that there may be different varieties of the same Badge.
Later, during Ash’s Johto League challenge, he is given what is referred to in the show as the “Silver Wing Badge”; however, this is not an official Gym Badge and is not recognized in the games as a Badge at all, but rather a key item used to make Lugia appear in the Whirl Islands.
At the Hoenn Pokémon League Championship in Saved by the Beldum!, Morrison is shown to have an eighth Badge different from Ash’s, suggesting that there are at least nine Gyms in Hoenn.
In Ash’s dream in Malice in Wonderland, Ash has many Badges that haven’t been on-screen before, as well as some older Badges. Considering it was only a dream, it is possible that some of the Badges seen don’t exist at all.
In Barry’s Busting Out All Over!, it shows that Barry has three Badges. While the Forest Badge and the Mine Badge are no different, Barry has a third Badge that is different from the eight Sinnoh Badges. In Fighting Ire with Fire!, Barry was revealed to have obtained eight Badges already, two more of which are different. This could imply that there are at least eleven Gyms in Sinnoh. The possibility of more Sinnoh Gyms is further supported by something Tower Tycoon Palmer says to Ash in Challenging a Towering Figure!. After the Twinleaf Festival is coming to a close, and Ash and the gang prepares to depart, Palmer asks Ash about the Pokémon League. Ash says that he needs just one last Badge. Palmer then suggests (or something to that effect) that Ash choose Sunyshore to be his final Badge, as if there were other possible choices. The same unknown red Badge that Barry owns is shown at the end of An Old Family Blend!.
In Last Call, First Round! it is revealed that Nando has acquired seven Badges, three of which are unknown. Nando has two Badges that are the same as two of Barry’s unknown Badges. This means that there are at least twelve Gyms in Sinnoh.
In Ash Versus the Champion! Trip revealed all five of the Badges he had collected, three of which are unknown and not seen in-game. Since there are 10 Badges in Unova in the games (due to two of them being replaced in Black 2 and White 2), this means there are at least 13 Gyms there in the anime.
In Goodbye, Junior Cup – Hello Adventure!, Cameron revealed all seven of the Badges he collected, four of which are known and three of which are unknown. Two of those unknown Badges are the same as Trip’s. This takes the total number of Unova Gyms to 14.
An unnamed Trainer’s eight unidentified Kissing Games Badges
In Pokémon Adventures, Badges have mystical and mysterious qualities that can somehow increase the power of the Pokémon owned by the Trainer who wields the Badges, just as the Boulder Badge increases the Pokémon’s Attack stat in the games. In addition, Badges that don’t allow higher leveled Pokémon to obey, such as the Soul Badge, do indeed allow the wearer to control even legendary Pokémon such as Articuno.
It is not known what sort of material Badges are made of, but it has been confirmed that the Gym Leaders each own a Badge made of different material than the kind given out to normal Trainers, as that is how the Masked Man’s identity was narrowed down to among the 16 known Gym Leaders when Aibo scraped off a part of his hidden Badge with its Scratch attack.
Team Rocket used seven Kanto Gym Badges to power a machine that combined Articuno, Zapdos and Moltres into a single beast. The machine also had a secret slot for the Earth Badge, which Lance manipulated to further his own goals by turning Cerise Island into a giant Badge energy amplifier to fuel the legendary Lugia with.
Badges are not required to enter the Pokémon League tournament; however, without eight Badges corresponding to their home region, a Trainer must battle their way in to qualify for the finals.
In The Electric Tale of Pikachu, Badges work in a way similar to the anime, however, there are some minor differences. All Badges have the Pokémon League logo printed on them.
In addition, Pokémon Trainers are organized by class, much like Pokémon Tech “Class D”, “Class C” and so forth. Badges increase the rank of the Trainer who owns them. Ash once believed that he could increase his rank by capturing rare wild Pokémon, however this was not the case.
Ash has obtained eight Badges from Kanto, but only three (Boulder, Cascade, Earth) actually matching known Badges, and another three lookalike Badges (resembling the Soul, Marsh, and Volcano). Ash also obtained four Badges from the Orange Islands, but none of them match any known Badges.
In Pokémon Live!, Giovanni offers the Diamond Badge to Trainers who defeat his MechaMew2. He gives Ash the Diamond Badge prior to the battle, believing that Ash will never win. However, Ash defeats Giovanni with Mewtwo’s assistance, proceeding to give the Diamond Badge to Misty as a belated birthday gift. Pokémon Live! is not in continuity with the anime, and the Diamond Badge is not mentioned elsewhere in the series; however, it is the inspiration for DiamondShipping’s name.
Baoba (Japanese: バオバ Baoba) is a non-player character that first appeared in Pokémon Red and Blue. At that time, he was the owner and warden of the Kanto Safari Zone in Fuchsia City and was known simply as Safari Zone Warden. (Japanese: 園長 Park Head). He also used to be nicknamed Warden Slowpoke, due to his vacant look. In Pokémon HeartGold and SoulSilver it was revealed that the warden had built a new Safari Zone west of Cianwood City.
The warden has also appeared in the anime, where he was named Kaiser.
The warden plays the Playhouse Disney Games same role in each of Pokémon Red, Blue, Yellow, FireRed, and LeafGreen. He is first encountered in his house east of Fuchsia City’s Pokémon Center. When spoken with, he can only mumble: the false teeth he wears have been lost deep in the Safari Zone. If they are returned to him, he will reward the finder with HM04 (Strength).
To encourage interest in the Safari Zone, the Warden runs a special promotion. Pokémon Trainers who are able to locate the Secret House at the far end of the Zone within the allotted step limit were given HM03 (Surf). This Hidden Machine is required to progress to Cinnabar Island.
The locals of Fuchsia City nicknamed him “Warden Slowpoke” because of his vacant look similar to that of a Slowpoke. Despite this, he’s actually very knowledgeable about Pokémon. He takes care of all the Pokémon in the Safari Zone and Zoo, and has a large collection of Pokémon Fossils as well. The warden is good friends with Koga, the Gym Leader of Fuchsia City. Koga will sometimes patrol the Safari Zone as security.
Three years after the initial defeat of Team Rocket, Baoba closes the Safari Zone and goes traveling. In Pokémon Gold, Silver, and Crystal the Safari Zone simply cannot be accessed; however, in Pokémon HeartGold and SoulSilver a Pal Park is in its place. It is stated by Baoba’s grandchild that Baoba’s son runs the Pal Park. On his travels, Baoba decides to open a new Safari Zone in Johto; the site he chooses is at the northern end of Route 48. As part of the games’ plot, the player will meet with Baoba on Route 39, who promises to inform the player as soon as the Safari Zone is open for business. He will call, announcing the opening of the Safari Zone, once Amphy the Ampharos of the Glitter Lighthouse has been healed.
Throughout the remainder of the game, Baoba will issue two challenges to the player: catch a Geodude in the Safari Zone and catch a Sandshrew in the Safari Zone. By completing these challenges, the Safari Zone will gradually become customizable, and the player will be able to arrange the six areas in any way he or she chooses. The amount and variety of Pokémon available will also change. Baoba will always call the player via the Pokégear to announce that these changes have been activated.
The signs outside his house 2 Player Racing Games remained the same throughout the first three generations, only changing significantly in Generation IV due to the http://www.monstermmorpg.com/Alieian-Monster-Dex-780 replacement of the Safari Zone with Pal Park.
The Safari Zone warden is known as Kaiser in the anime, because he had no official first name when his episode was made. He appeared in the thirty-fifth episode. He found a Dratini in the Safari Zone as a boy, but as a result of media hype surrounding the event the Dratini retreated into a lake and Kaiser resolved to protecting the Safari Zone and the Pokémon that live within it. Professor Oak states that he knows the warden well.
When Ash and his friends visit the Safari Zone, Kaiser acts violently because he fears they may harm the Pokémon within. He aims a gun at Ash, which led the episode to be banned worldwide. It has not been aired in any country other than Japan (leading to confusion in other parts of the world in how Ash obtained all of his 30 Tauros, which he caught in this episode, because every time he threw a Safari Ball, a group of Tauros would run in front of him).
The Safari Zone warden appears in the sixth chapter of Pokémon Zensho. His role in the manga follows the plot of Red and Blue: the warden loses his teeth in the Safari Zone and the protagonist, Satoshi, retrieves them. While he is searching for the teeth, Satoshi sees a Slowpoke, and is reminded of the warden.
Gardevoir (Japanese: サーナイト Sirknight) is a Psychic-type Pokémon.
It evolves from Kirlia starting at level 30. It is one of Ralts’s final forms, the other being Gallade.
The tutu-like skirt that Gardevoir had as a Kirlia had became an elegant ballroom gown, with a similar green underside. Its ‘hair’ style has also changed, with ‘curls’ down the sides of its head. Gardevoir has long, slender, white legs underneath the gown. Gardevoir’s arms are now green; its arms are connected to the hand with no defined wrist. Gardevoir owns long, slender fingers that are connected to the arms directly, appearing more glove-like. The red fin-like horns it had on its head before evolving have now moved to its chest and its back. Gardevoir also has spikes to the side of its face that has a close resemblance to a masquerade mask. Gardevoir has a band of green extending on its chest to the centermost horn and then connecting to the sleeve-like arms, almost appearing to resemble a Torso or top-like part to a dress.
None. While Gardevoir is often considered to be the female counterpart to Gallade, male Gardevoir also exist.
Gardevoir can sense the feelings of people and other Pokémon. It can also see the future clearly. Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole, in order to protect its Trainer. Apparently, Gardevoir does not feel the pull of gravity because it supports itself with psychic power. It also has the power to teleport. In addition to Psychic-type moves, Gardevoir can also learn moves of a variety of types, such as Energy Ball, Thunderbolt, Focus Blast, Shadow Ball, and Charge Beam. As a fully evolved Pokémon it can also learn Hyper Beam and Giga Impact.
Gardevoir are known widely for their loyalty to their Trainers, even to the point of sacrificing their own life for them. In the wild they go in family groups, caring heavily for their young.
They prefer living with their Trainers in urban areas, but they can also be found in the wild.
Gardevoir’s debut anime appearance Pokemon Brock was in Do I Hear a Ralts? It was the parent of the sick Ralts that Max and Ash’s Snorunt were taking to the Pokémon Center.
A Gardevoir belonging to Melodi appeared in Mutiny in the Bounty. It was stolen by Pokémon Hunter J. It proved to have a deep psychic connection with its Trainer and was able to hear her through thought.
Gardevoir made its debut appearance in a cameo in Destiny Deoxys.
A Gardevoir appeared briefly in a Contest in Spontaneous Combusken.
A Gardevoir appeared in the opening scenes of Zoroark: Master of Illusions.
A Gardevoir is also seen in the Advanced Challenge theme song fighting next to a Hariyama. It is seen for only a few seconds.
A Gardevoir under the ownership of Concordia appeared in BW117.
Gardevoir is one of the Pokémon owned by Rocco. He mainly uses its Teleport for quick escapes.
During Emerald’s Battle Factory challenge, a Gardevoir is seen as one of the rental Pokémon he used, defeating a Spheal.
A Gardevoir appears in Pokémon Mystery Dungeon: Ginji’s Rescue Team, as a Pokémon who protected its human friend—albeit sacrificing its own life—a thousand years earlier.
When summoned from a Poké Ball, it will go across the stage using Reflect to protect the summoner (and teammates) from any projectile attacks.
“An Embrace Pokémon. Despite its elegant and feminine features, there can be male and female Gardevoir. A Psychic-type, it has the ability to see the future and levitate. It’s a brave Pokémon who will risk its own life to protect its trainer. It uses the ability Synchronize to pass on status problems like paralysis, poison, and burns to the foe.”
Gardevoir resembles a ballroom dancer. Its exaggerated head with minimal facial expression and an overall frail, featureless physique could also be attributed to anesama ningyou, a style of traditional Japanese paper doll. Its protective nature over its Trainer may suggest that it is based on a guardian angel, though its ghost-like characteristics could also suggest that it is based on ghosts that refuse to leave this world.
Gardevoir may be a combination of garde (French for guard) and devoir (French for duty). It may also be a combination of garder (French verb for to keep) and voir (French verb for to see), reflected in its Pokédex data, which explains how Gardevoir will protect its Trainer even at the cost of its own life and that Gardevoir has the ability to see into the future.
Sirknight may be taken to mean さあ、ナイト saa, naito (“come, http://www.monstermmorpg.com/Maps-Hard-Rock-Cave-F3 knight”) or Sir Knight.
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