1000 Games
Vileplume (Japanese: ラフレシア Ruffresia) is a dual-type Grass/Poison Pokémon.
It evolves from Gloom when exposed to a Leaf Stone. It is one of Oddish’s final forms, the other being Bellossom.
Vileplume has a Prussian blue-colored, bipedal body like its pre-evolutions, but has changed in that it now has a much larger “flower” on its head. This “flower” is slightly different from Gloom’s flower, although it still resembles a rafflesia flower. Vileplume are said to have the largest petals in the world, and they contribute to a large percentage of their height. The size of the petals in relation to the rest of the body make Vileplume very sheltered from the sun, as the petals almost act as a sun visor.
A female has fewer, but bigger, spots on play with fake pokemon Tihawk its petals.
Vileplume scatters toxic spores and releases noxious gases. Its toxic pollen sometimes triggers atrocious allergy attacks. It also has the world’s largest petals that it uses to attract prey, and the larger its petals, the more pollen it scatters. The allergenic pollen is said to turn the air around Vileplume yellow, and is known to cause paralysis.
The bud bursts into bloom with a bang. In seasons when Vileplume produces more pollen, the petals shake out heavy clouds of it with each step, turning the air around it yellow. Vileplume may also loudly flap its flower petals to scatter its pollen. The petals are used to attract prey that is then doused with toxic spores. Once the prey is immobilized, Vileplume catches and devours them. Because of the flower’s huge size, Vilplume has a hard time lifting up its head.
Vileplume live in grassy plains, and can also be found in tropical areas such as jungles and swamps, where the ground is rich in nutrients. It shares its home range with Oddish and Gloom.
The petals are used to attract prey that is then doused with toxic spores. Once the prey is immobilized, Vileplume catches and devours them.
Vileplume’s first major appearance was in Holy Matrimony!. The Flower Pokémon was under the ownership of James’s fiancee, Jessiebelle. Prior to the flashback when James ran away from home, it was once an Oddish. It reappeared in The Treasure Is All Mine! when Jessiebelle used it to open a blocked passageway.
Multiple Vileplume were among the feuding Pokémon at Professor Oak’s Laboratory in Bulbasaur… the Ambassador!.
Groups of Vileplume and Bellossom were feuding with each other in Whichever Way the Wind Blows.
Nicolette used a Vileplume to battle May’s Munchlax in May’s Egg-Cellent Adventure.
Vileplume first appeared (as a cameo) in Pokémon Scent-sation!, being one of the Pokémon owned by the attendants at the Celadon Gym.
Vileplume also appeared in The Kangaskhan Kid.
One was seen at a party in The Battling Eevee Brothers.
In Mewtwo Strikes Back, a Vileplume owned by Neesha was among the Pokémon that were captured and cloned by Mewtwo. The Vileplume clone was seen again in Mewtwo Returns.
Multiple differently patterned Vileplume appeared in Poké Ball Peril.
Multiple pink Vileplume resided on the Pinkan Island in In the Pink.
A Vileplume under the ownership of an unnamed Trainer was treated by Nurse Joy in The Joy of Pokémon.
Vileplume also appeared in The Power of One and Destiny Deoxys.
Ash, Tracey, and Jessie were affected by a Vileplume’s Stun Spore in The Stun Spore Detour.
Two Vileplume were seen at Professor Oak’s Laboratory in A Tent Situation.
Multiple Vileplume appeared in Foul Weather Friends.
A Vileplume belonging to an unnamed competitor appeared in The Grass Route competing in the Grass-type tournament.
In Extreme Pokémon!, a Vileplume appeared with its Trainer, participating in the Extreme Pokémon Race.
A Vileplume was one of the Pokémon seen in a forest outside the Ice Path in EP250.
A Vileplume was seen being fed by Tracey at Professor Oak’s Laboratory in Johto Photo Finish.
A Vileplume appeared in Hi Ho Silver Wind! Dress Up Girls Games
A Vileplume appeared at the start of Leave It To Brocko!. It was running through the forest throughout the night after being woken with a shock when a Nuzleaf fell out of its tree, hitting the Vileplume on its head.
A Vileplume also appeared in Pokémon Ranger and the Kidnapped Riolu! Part One.
A Vileplume made a cameo in Arceus and the Jewel of Life.
Multiple Vileplume appeared in Bucking the Treasure Trend! where they attacked Ash and his friends.
Brock presents a Vileplume to the Sensational Sisters as a makeshift bouquet in The Human Race and the Pokémon Race.
Vileplume is one of the Pokémon owned by Erika, its powerful Petal Dance attack being its forte. Erika has used it in a battle against Red in Chapter 020.
Ariana was shown to own a male Vileplume that was used to stop Silver from reaching the legendary Pokémon that Archer created.
Erika owns an Oddish which evolved into a Gloom and then into a Vileplume as part of an act.
Ruby has a Vileplume at his house as seen in Something Happened!! Let’s Go After Pikachu!!.
Vileplume is Erika’s only known Pokémon. She sent it out to battle Satoshi’s Charmeleon and got burned by its Flamethrower.
Vileplume, like Gloom, is based on the rafflesia arnoldii, a foul-smelling flower known as the world’s largest single flower. This Pokémon more strongly resembles the flower than Gloom, which may represent the budding stage of the rafflesia. Vileplume’s flower also looks alike to several other genus of rafflesia, notably cantleyi, keithii, pricei, panchoana and speciosa, of which the petal shape is a closest match. Female Vileplume may be based on Rafflesia hasseltii, as its petals have distinctively larger blotches than other genus of Rafflesia.
Vileplume is a combination of vile and plume or plumose (possessing filaments or branches that give a feathery look).
Ruffresia is a corruption of rafflesia.
A Gym Leader (Japanese: ジムリーダー Gym Leader) is the highest ranking member of a Pokémon Gym. The main job of a Gym Leader is to test Trainers and their Pokémon so that they are strong and resourceful enough to compete against the Elite Four in the games or the Pokémon League in the anime. If a Trainer defeats a Gym Leader in battle, then the Trainer earns that Gym’s Badge.
A Gym Leader’s job is not just to test upcoming Trainers. They must oversee how their respective Gym is run and to maintain it. Great care must be taken to make sure that their Gym reflects the best environment for the Pokémon type and playing style of choice, usually an environment that suits that type of Pokémon used there (like pools in a Water-type Gym or flowers and plants in a Grass-type Gym). According to Morty, teaching young people how to battle with Pokémon can also be the job of a Gym Leader.
It has not exactly been made clear how Gym Leaders attain their position, but it appears that it varies for each Gym. Some of them founded their Gym and are self-appointed; others, such as Whitney, are chosen by the other members of the region’s Pokémon League. A few appear to be passed on through families: Janine, Falkner, and Flannery all take over their respective Gyms from a close family member. However, Gyms do not necessarily belong to a particular family; Roark and his father Byron are both Gym Leaders at the same time, in different Gyms. Leaders can also choose to vacate their position; examples include Koga, Giovanni, and Wallace.
Although similar in nature, Frontier Brains, Colosseum Leaders and Club Masters are not considered Gym Leaders.
Almost all Leaders rely on a single type of Pokémon. For example, Erika uses only Grass-type Pokémon in official Gym battles. Some Leaders, however, stray from this mold, albeit rarely. This is evidenced by the different types used by Blue during his reign as the Gym Leader of the Viridian Gym in Generation II and IV, although he is the only Gym Leader to do so. However, many Gym Leaders have one or two Pokémon that stray from their type theme.
Geography and climate can often be connected to the type of Pokémon the Gym Leader of that area uses. Pastoria Gym Leader, Crasher Wake, uses Water-type Pokémon, a direct allusion to the Cool Math For Kids flooded marsh that surrounds the area and the constant downpour that plagues Pastoria City. Another example of this is the Cinnabar Gym Leader, Blaine, who uses Fire-type Pokémon and lives in a volcanic area.
The character archetype can also reflect the type of Pokémon a Leader uses. For example, Roark and Byron are both miners, who use the related Rock- and Steel-type Pokémon. Tate and Liza could be based on the archetype of twins who can communicate telepathically, and thus train Psychic-type Pokémon and being twins, they also battle opposing Trainers in Double Battles, being the only leaders to do so.
Leaders do not seem to be required to be in their Gyms at all times. Giovanni, for example, could keep his title as a Gym Leader despite not being at the Viridian Gym during the majority of the events of Generation I, and his successor, Blue, was also absent from the Gym several times. Beginning in Generation IV, Leaders are increasingly encountered outside of their Gyms, evident in the remakes Pokémon HeartGold and SoulSilver, where the Leaders have to be found in different locations at specific times before they can exchange phone numbers with the player for a rematch at the Fighting Dojo. Some Leaders even appear across regions, such as Jasmine appearing in Sunyshore City, Crasher Wake on Route 47, and where can i find monster Talight Maylene in Celadon City. Leaders can even challenge other Gyms and the Elite Four (like Volkner wanted to do). In later games, it is made apparent that Gym Leaders know each other and are acquainted with Gym Leaders from other regions, as well as with members of the Elite Four and Champions. Examples of this are Jasmine being friends with Erika, Volkner being friends with Flint, Brawly training with Bruno, and most Unova Gym Leaders coming together to fight Team Plasma’s Seven Sages.
In addition to Gym Leaders, there are also Gym Trainers. While not an official Trainer class, they are Trainers that are either a devotee or apprentice to the Gym Leader, who follow the same type theme as the Leader does. It is usually necessary to defeat multiple Gym Trainers before challenging the Gym Leader. Some Gyms in the game require the player to solve a puzzle, and one must often use Gym Trainers as obstacles to reach the solution. They have no direct impact on the overall plot, other than rarely offering the player helpful advice. It is also worth noting that the type of Trainer appearing in a Gym will depend on the Gym itself. For instance, Gardenia employs Aroma Ladies and Beauties, exclusively, while Misty recruits Tubers and Swimmers; these Gym Leaders represent the types Grass and Water, respectively.
Since there seem to be many more Gyms in the anime than in other media, as evidenced by many Badges that do not belong to Gyms shown in other media, it follows that there would be many more Gym Leaders.
In the anime, Gym Leaders seem to be forbidden from switching their Pokémon. Those that Ash encountered before Blaine did switch; however, since Ash’s match against Blaine in Riddle Me This, only Lenora has switched out a Pokémon. In the games, they may switch their Pokémon as often as any other Trainer, itself a considerably rare event.
A notable occurrence in the anime is that one does not necessarily have to defeat the Gym Leader to obtain a Badge. Badges are given out on a case by case basis based on whether the Gym Leader feels that the Trainer has earned it. Examples include Ash winning his early Gym Badges, not by defeating the Gym Leader, but with other selfless acts such as rescuing Erika’s Pokémon from a burning Gym.
There is also an entire league exclusive to the anime where the Gym Leaders all have special requirements in order to gain their Gym Badges, the Orange League.
In the Pokémon Adventures manga, Gym Leaders have the same jobs as in the games and anime, but are also shown to throw away their role as Leader and pursue other goals. Some Gym Leaders even become evil, such as Koga, Lt. Surge, Sabrina, and Pryce. In order to become a Gym Leader in Adventures, one needs to fight a Trainer chosen by the Pokémon Association and win in front of them without letting one of their own Pokémon faint. The one exception to this rule seen so far has been by Blue when he defended the building where Red took his exam, since Red had to decline becoming a Gym Leader due to an injury, despite having passed the exam. Some Gym Leaders have jobs outside of their Gyms, but some of them focus solely on training their skills.
Gym Leaders are highly respected in their respective home regions and usually in other regions as well. When crises emerge, it is highly propable for Gym Leaders to gather to discuss about the situation that has befallen the region and what to do with it, with the most well-known example being the Hoenn Gym Leaders gathering at Fortree City during the Ruby & Sapphire chapter to decide which team—Team Magma or Team Aqua—they should support. They also tend to help Pokédex holders to fight the villains who are usually behind different crises, a great example being the Sinnoh Gym Leaders fighting Team Galactic at Spear Pillar near the end of the Diamond & Pearl chapter.
All of the Kanto and Johto Gym Leaders were called up for a tournament held at Indigo Plateau (which was interrupted by the Masked Man) to fight as teams to see which region had stronger Gym Leaders. The Kanto team won with four wins, three losses and one draw.
Aroma LadyHGSS • ArtistHGSS • Battle GirlHGSS • CameramanHGSS • ClownHGSS • CollectorHGSSCowgirlHGSS • CyclistHGSS • Dragon TamerHGSS • GuitaristCHGSS • IdolHGSS • JoggerHGSS • LadyHGSS • Ninja BoyHGSSParasol LadyHGSS • PIHGSS • Poké KidHGSS • Pokémon BreederHGSS • Pokémon RangerHGSSRancherHGSS • ReporterHGSS • Rich BoyHGSS • RoughneckHGSS • Ruin ManiacHGSS • SocialiteHGSSTeacherC • TuberHGSS • VeteranHGSS • WaiterHGSS • WaitressHGSS • WorkerHGSSArcade StarHGSS • Castle ValetHGSS • Factory HeadHGSS • Hall MatronHGSS • Tower TycoonHGSS
Duels of the Jungle! (Japanese: 襲撃!はぐれマニューラ!! Attack! The Stray Manyula!!) is the 185th episode of the Advanced Generation series, and the 459th episode of the Pokémon anime. It was first broadcast in Japan on July 27, 2006, and in the United States on January 13, 2007.
The episode started off with Ash and his friends walking through the woods with Aipom and Pikachu walking outside of their Poké Balls. Ash was ready and raring to go to fight Brandon of the Battle Pyramid. Finally, after a long while in the woods, Ash and the others made it out and to a field.
Everyone decided to take a rest while Aipom and Pikachu ran off to play. Aipom, interested in the flowers, wandered off and got lost and came face-to-face with a wild Weavile. The Weavile challenged Aipom to a battle and proceeded to use Shadow where appear Serperor Ball; the explosion alerted the gang that Aipom was in Free Multiplayer Games trouble. Once the gang caught up to Aipom, May scanned the Weavile with her Pokédex. Ash asked if the Weavile wants to battle, to which it replied with another Shadow Ball. The gang moves out of harms way, only to be attacked by another Shadow Ball.
Ash angrily battled the Weavile, making his Pikachu use Thunderbolt. Weavile dodged the attack swiftly and used yet another Shadow Ball. Pikachu tried to dodge, but got caught in the explosion. Aipom quickly covered for Pikachu. Ash ordered Aipom to use Swift, but Weavile dodged. Ash told Aipom to use Double Team and go into another Swift. Once Aipom was close enough, she used Swift again. Still, Weavile was able to dodge it and went straight into a Shadow Ball attack, hurting Aipom. Aipom was immediately knocked out.
The gang looked to see Weavile was gone. A man ran over, asking if they were okay. He saw Aipom and said he had a hut in the woods; a nice place for Aipom to rest. The gang followed him.
Meanwhile, Team Rocket were eating their rice balls, watching the whole thing. Meowth said it’d be best if they stayed away from the Weavile, but Jessie had other plans. She was eager to catch it. Meowth claimed that they were going to give it to the Boss, but Jessie wanted it all to herself. Angrily, claimed he wanted to fight the Weavile himself.
The episode switches to a small cabin in the woods. The man from earlier introduces himself as Kerrigan, part of the Wilderness Guard Core. He’s the one that watches over the forest. After the gang introduces themselves, they inquire about the Weavile. Kerrigan says the Weavile is a stray and that there is a gang of both Weavile and Sneasel. He claims that Weavile had left the group and now challenges random Trainers to battle it. Kerrigan decides it’d be best if he went outside and searched around. The gang decides to tag along, leaving Aipom to rest after her harsh battle.
The episode switches to the stray Weavile. It begins to have a flashback about it and a female Sneasel in the rain. It seemed to have come from a harsh battle, limping away. After the flashback, Weavile jumps down from the tree it was in and runs off.
Meanwhile, the gang and Kerrigan are searching for Weavile. They come to a spot where Kerrigan says he’s seen Weavile many times. When there are no Weavile in sight, Max gets an idea to use Pikachu to sniff out the Weavile. Pikachu sniffs the air and runs off with the gang right behind.
Again, the episode goes back to the stray Weavile, looking in a river and watching its reflection. Meowth approaches the Weavile dressed as a fellow Weavile. Jessie and James watch as Meowth talks to the Weavile. Weavile doesn’t seem to buy that Meowth is a fellow Weavile at all, even smacking his hand away when Meowth wanted to shake. Weavile seemed to threaten Meowth as Meowth ran away nervously. Meowth says that the Weavile threatened to use Meowth as a target. Jessie, unsatisfied with Meowth’s claims, angrily threatens to do worse to Meowth if he didn’t get back out there and talk to the Weavile. Before Meowth can react, the gang shows up. Pikachu runs over to Weavile and begins to talk to it.
Meowth then translates for Jessie and James, saying that Pikachu asked what Weavile was doing, to which Weavile replied that it didn’t need to answer that question. After that, Meowth couldn’t follow. Jessie angrily stood up, yelling at Meowth and revealing their position to the gang. After their motto, Jessie throws herself at Weavile’s feet.
Soon, a Sneasel runs over, happy to see the stray Weavile. Meowth begins to translate their conversation. Weavile asks the Sneasel why she had followed it, to which Sneasel replies that she wasn’t following the Weavile, she was escaping from the rogue Weavile that that particular stray Weavile had fought with for leadership. A flashback shows the fierce battle between the two Weavile and shows how the stray had gotten those three scars on its cheek. Weavile had lost and that was why it became a stray.
Weavile claimed that its motives behind attacking the random Trainers was to be big and tough and show everyone what its made of. The female Sneasel was sick of being pushed around by the rogue Weavile, which turned out to be extremely mean, so she ran away from the group. Immediately following the speech, the rogue Weavile shows up. The Sneasel cowers behind the stray Weavile, to which Jessie responded that the Weavile was hers. Weavile, angered by her, blasted her and the other two away with a Shadow Ball.
With some encouraging words from Ash, the battle between the four Weavile and the stray Weavile ensued. First, the three Weavile attacked, but were in turn attacked by Ash’s Pikachu. The rogue Weavile looked angry and attacked the stray. The battle begun with both Weavile running along the river bank. The rogue used Shadow Ball. This was easily dodged by the stray who also used Shadow Ball. The Shadow Ball hit the water, splashing it up between the two. The rogue Weavile came through the water and tried to slash Weavile’s face with its claws. Weavile was able to block the attack with its own claws and send the rogue Weavile flying into the water. It then used Shadow Ball where the rogue splashed into the river.
Unfortunately, the other Weavile was able to escape. It used Shadow Ball on the stray Weavile. Weavile remembered its previous battle with the rogue Weavile and knew it was planning on using the Shadow Ball as a distraction to scratch Weavile’s face. Weavile dodged the Shadow Ball and saw the Weavile coming at it, but was able to use its claws to the throw the rogue away. Weavile landed on the ground beside the riverbank. The stray jumped on top of the rogue Weavile and thrust its claws at it. The rogue thought it was over and tightly shut its eyes. Without feeling an impact, the rogue looked up to see the stray’s claws were only right above its face. The stray had regained its place as the leader.
Both the new leader and the rogue Weavile made a truce with Sneasel’s help. The Weavile, after thanking Ash, walked off in peace to go back to their group.
Ash and his friends went back to the cabin, finding http://www.monstermmorpg.com/Project-Pokemon a fully recovered Aipom. The gang said goodbye to Kerrigan. Aipom happily ran off, to which Ash said ‘that Aipom’s nuts’. They soon chased after Aipom, happily going to the Battle Pyramid.
Pokémon Tretta (Japanese: ポケモントレッタ Pokémon Tretta) is an arcade game developed by Takara Tomy A.R.T.S. and Marvelous AQL, who also developed the Pokémon Battrio arcade game. Officially announced on April 18, 2012, Pokémon Tretta was rolled out nationwide in Japan in early July, phasing out the majority of retired Battrio machines. The arcade machines became fully operational on July 14, 2012 with the release of the first Tretta expansion.
Like its predecessor, Pokémon Tretta focuses on three-on-three Pokémon battles that require special tiles, called Tretta, that depict one of the various Pokémon species in order to play. Unlike Battrio however, Tretta incorporates searching and capturing Pokémon in various locations. Pokémon caught in game are dispensed for players to use in other battles, or to add to their collection.
Each Pokémon Tretta machine costs ¥100 to operate. The console itself can be divided into two sections:
Tretta are rounded square plastic tiles measuring 41×41×3.6mm and are integral to the gameplay of Pokémon Tretta, as at least one is required to play the game. Each Tretta portrays one of the fictional Pokémon species along with a set of individual statistics such as Hit Points, Attack, Defense, and Speed. Each Pokémon also has a set type attributed to it and up to three possible moves as featured in the main series of Pokémon games. Tretta also display the collection number, name, and portion of an image on the left edge. When put in set order, the edges form an image of a number of Pokémon.
A Pokémon’s stats are detailed on the reverse of Tretta. HP determines how much damage a Pokémon can sustain before it can no longer partake in battle. Attack, identified in red, determines how powerful moves used by the Pokémon are. Defense, identified in blue, determines how susceptible Pokémon are to damage. Speed, identified in green, determines the order in which Pokémon battling each other will attack, or how easily they may dodge an incoming attack. PokéEne is detailed on the obverse and gives a rough indication as to the overall strength of the Pokémon, much like levels in other Pokémon games.
A Pokémon’s type is indicated by the symbol under its PokéEne. Its type determines what move types it will be weak against or resistant to in battle. The types featured in Pokémon Tretta are the same as those found in the main series Pokémon games, as well as their individual strengths and weaknesses. The first expansion does not feature all types, but it is likely all will be covered Games Free Download as more expansions are released. The type symbols used in Pokémon Tretta are based on those from Pokémon Battrio.
Each Pokémon can have up to three moves as indicated by the segments on the reverse of the Tretta. Each segment details the name and type of the move, all of which are based on those from the core games. Each Pokémon in the first set only had one move, but expansions released thereafter included Pokémon with multiple moves.
Pokémon in Pokémon Tretta are divided into classes, as indicated by the number of stars on the front and reverse of Tretta. Normal class is indicated by one star, Super class by two, Hyper class by three, and Master class by four. Legend class Tretta do not feature stars, but have a “LEGEND” emblem at the top of the image on both sides. More powerful Pokémon have a higher-class rating, and therefore have a higher rarity. Rarer Tretta also have additional aesthetic enhancements, with Hyper and Master class Tretta featuring a holographic front and edge. The tile color of rare and promotional Tretta also vary from the standard colors. Master class Tretta are transparent and lamé-treated, Legend class Tretta are black, Rookie promotional Tretta found in promotional products are orange, and Trophy promotional Tretta awarded in tournaments or events are purple. The table below summarizes the rarities in Pokémon Tretta.
Upon inserting ¥100, players can choose between two game modes: Get In-Game, or Get Now. Get In-Game allows players to play the game in its entirety, while Get Now enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. The dial on the upper section is used to cycle between game modes.
Upon starting a full game, Search Mode will begin in a random area of the game map, which is shaped like a giant Poké Ball and is comprised of several different environments. The player is then presented with six individual locations to look for Pokémon in with a radar-like device that can be rotated using the dial on the upper section of the console. The radar covers three locations at a time. Pokémon can only be found in certain locations, so it is up to players to determine which Pokémon may reside in a certain location before they consider including it within the search radius. Some locations may have the silhouette of a Pokémon that will be encountered if part of the search radius. Once the player has chosen a radius, pressing one of the two buttons on the lower section of the console will confirm the selection. The Pokémon in those locations will then be revealed, thus ending Search Mode. Locations featured in Pokémon Tretta vary depending on the latest expansion, and are detailed below. The Pokémon available to capture are limited to the latest expansion.
Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area in the center of the lower section of the console. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the Legendary & Mirage Shining Victory expansion, they can also be placed face down and used in place of a Tretta.
The Search for the Legendary Pokémon! expansion introduced the Home and Away system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the Home Power bonus. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small penalty. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The bonus or penalty given depends on the latest Tretta expansion. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.
The player’s three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.
From the Search for the Legendary Pokémon! expansion onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.
Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player’s selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon’s base attack for the current round. Possible attack bonuses range from +05 to +50. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively.
Introduced in the Black Kyurem & White Kyurem expansion, Pokémon may chain attacks with other Pokémon in the player’s team as long as at least two Tretta include a Combo () symbol of the same color. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available Combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, the damage roulette will appear before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as Combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with like Combo symbols can therefore attack a maximum of five times over the three rounds.
Introduced in the Witness Genesect! expansion, Tretta with a Form Change () symbol allow Pokémon to shift from the form depicted on the upper part of the Tretta illustration to the one on lower part once Battle Mode reaches Round 3. These Tretta have two moves, with one move locked to a specific form. At present, Pokémon that change form retain the original type and stats as displayed on the Tretta.
Each party Pokémon has an HP bar, as well as the opponent Pokémon in the form of the Get Gauge on the top of the screen. As the opponent Pokémon take damage, the Get Gauge is filled. Filling the Get Gauge of any of the opponent Pokémon will make them unable to battle, and thus easier to catch. Conversely, if the HP bar of any party Pokémon is completely drained they will be unable to battle. Battle Mode concludes after three rounds, unless the player runs out of usable Pokémon. Surviving party Pokémon at the end of the three rounds will each earn one additional bonus Poké Ball. The remaining HP determines the strength of the Poké Ball awarded, with higher remaining HP values earning better Poké Balls.
Get Mode begins with a large roulette wheel consisting of sixteen spaces, fifteen of which contain standard Poké Balls and one containing a Master Ball. Any bonus Poké Balls earned during Battle Mode randomly take the place of standard Poké Balls on the wheel. Players with Tretta Reports also gain an additional bonus Poké Ball, the strength of which depends on the player’s rank as indicated by the color of their Tretta Report icon after a completed game. The wheel then spins and the player has 10 seconds to press the large Poké Ball button in the center of the console. The selected Poké Ball is then used on all three opponent Pokémon in attempt to catch them. The chances of a successful capture depend on the class of the opponent Pokémon, its remaining HP, and the type of ball thrown in a similar manner to the core games.
If a Pokémon is successfully captured, the correlating Pokémon will be dispensed from the machine as a Tretta tile. If more than one Pokémon is captured, the player can choose which Tretta to obtain. The player can also obtain any other Tretta by inserting a further ¥100 for each Pokémon, or choose to end the game.
Tretta Reports (Japanese: トレッタレポート) function in a similar manner to Memory Keys in Pokémon Battrio. Sold at a retail price of ¥500, they are not necessary to play the game but add a personal element and supplementary features to it. Tretta Reports are IC cards, similar in size to credit cards, and have a limit as to how many times save data can be recorded on them. Current varieties of Tretta Reports have a range of between 100 and 400 saves. Once the maximum allocation of data saves has been reached, players can transfer the data to a new Tretta Report.
Tretta Reports allow players to select a male or female avatar, input a nickname, and an age in years. After each game the Tretta Report keeps track of and awards points for various accolades, broken down into three categories. Discovery Completion records different Pokémon encountered in Battle Mode, including form differences. Pokémon Completion records any Pokémon caught in Get Mode. Unlike Discovery Completion, class differences between Pokémon count as separate entries. Pokémon Tretta Completion records the physical Tretta obtained via Get Mode or used in Battle Mode, effectively acting as an in-game checklist for each expansion. Bonus points are also awarded for forming like chains, such as obtaining different forms of the same Pokémon.
These points are kept track on Point Cards in game, represented by stamps. Filling a Point Card with stamps earns the player a medal, and effectively an increase in rank. Moving to the next rank presents a new more challenging Point Card to complete and may upgrade the class of the Tretta Report itself, providing an additional bonus Poké Ball to go on the roulette in Get Mode. Medals are also awarded for other actions, such as earning 1000 points in one session. After points have been awarded, players with smart phones can take an image of the supplied QR code and upload it via the Pokémon Tretta website to view National Rankings.
Players with Tretta Reports can also choose from one of three Partner Pokémon to assist them in Battle Mode. The available choices depend on the latest Tretta expansion. From Pokémon Tretta League Opening! to Black Kyurem & White Kyurem these included Bulbasaur, Charmander, or Squirtle. From Witness Genesect! onwards, these included Turtwig, Chimchar, or Piplup. Each one starts as an Egg, and can be hatched by gaining points by playing the game, effectively acting as experience. Once hatched, players can utilize the special ability of their Partner Pokémon. Gaining experience will also evolve Partner Pokémon, increasing the effectiveness of their special ability and overall stats. If a player’s Partner Pokémon reaches the final stage of evolution, it loses its special ability but can be summoned in Battle Mode as an Extra Attacker. At the end of the third round, the player will be prompted to press the Poké Ball button in the center of the console when the presented green line gets to the target point. The Partner Pokémon will then appear and deal additional damage to the opponent Pokémon.
For more information about http://www.monstermmorpg.com/Game-Maps-Monster-Candlight have a look at http://www.monstermmorpg.com/Game-Maps-Monster-Candlight
Group Admins
No AdminsMembers
No members were found.





















